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Scratch Advanced with Arduino

Explore Coding and Electronics!

Level:

Age:

Language:

Commitment:

Duration:

Advance

12-16 Years

English

12 lessons

1.5 to 2 Months

Level:

Age:

Language:

Commitment:

Duration:

Intro

7-10

English

8 lessons

2 to 4 Months

Scratch for Beginners

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Our Scratch for Beginners course is designed for kids new to coding, introducing them to the basics of computer science in a fun and engaging way. Using Scratch—a visual block-based programming platform—students will learn how to create their own interactive stories, games, and animations. This hands-on course fosters creativity, critical thinking, and problem-solving skills while making coding accessible and enjoyable for young minds.This course is perfect for children aged 7-9 years who are curious about technology and enjoy creative problem-solving. No prior coding experience is required—just a love for learning!

What Will Students Learn?

  • Basic Coding Concepts: Sequencing, loops, events, and conditional statements
  • Creative Thinking: How to bring ideas to life with interactive animations and stories
  • Problem-Solving: Breaking down complex tasks into smaller, manageable steps
  • Collaboration Skills: Working on group projects and sharing ideas with others

Course Highlights:

  • 12 Fun-Filled Sessions (1 hour each)
  • Age Group :7-9
  • Interactive Projects: Create games, animations, and simple quizzes
  • Learning by Doing: Hands-on activities to apply coding concepts
  • Kid-Friendly Environment: Safe, guided, and age-appropriate learning

Enroll Now and let your child embark on an exciting coding adventure!

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Scratch for Beginners – Course Outline

Chapter 1

Navigating the Scratch Ecosystem

Chapter 2

Kinematic Manipulation and Object Control

Chapter 3

Event-Driven Programming and Interactions

Chapter 4

Auditory Enhancement and Sonic Composition

Chapter 5

Iterative Constructs and Program Flow

Chapter 6

Visual Aesthetics and Dynamic Characterization

Chapter 7

Conditional Logic and Decision Trees

Chapter 8

Data Structures and Information Management

Chapter 9

Inter-Object Communication and Collaboration

Chapter 10

Game Development Fundamentals and Strategies

Chapter 11

Project Optimization and Refinement

Chapter 12

Capstone Project Showcase and Evaluation

Scratch Advanced with Arduino

Overview

The Scratch Advanced with Arduino program is designed for kids aged 12-16 years who are ready to take their coding skills to the next level by integrating software with hardware. This course introduces students to the exciting world of physical computing—where code meets electronics—allowing them to build real-world projects like smart gadgets, robots, and games. With Scratch as their programming platform and Arduino as their hardware, students will explore sensors, motors, and interactive projects in a fun, hands-on way.This course empowers students to explore the world of physical computing, giving them a solid foundation in programming, electronics, and robotics. Perfect for those interested in STEM, engineering, and future tech careers!

What Will Students Learn?

  • Hardware-Software Interaction: Use Scratch to control LEDs, motors, and sensors
  • Working with Sensors: Light, temperature, and sound sensors
  • Game and Robotics Development: Build robots and interactive games using Arduino
  • Creative Problem Solving: Design and troubleshoot your own inventions
  • Teamwork & Collaboration: Work with peers on group projects

Course Highlights

  • 12 Sessions (1 Hour Each)
  • Age Group: 12-16 years
  • Hands-On Projects: Build smart devices, games, and a mini-robot
  • Capstone Project: Showcase your creativity with a final project presentation
  • STEM Foundations: Learn coding, electronics, robotics, and problem-solving

Ready to Level Up? Enroll Now!

Course Content

For Kids Aged 12-16 Years
This course combines the power of Scratch programming with the basics of Arduino hardware, giving students hands-on experience with coding and electronics. Students will explore how to control physical devices through programming, bridging the gap between software and hardware in a fun and interactive way.
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Introduction to Arduino and Scratch
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Data Structures and Variables
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User Interaction and Output
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Conditional Logic and Decision Making
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Iterative Constructs and Program Flow
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Conditional Repetition and While Loops
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Variables, Timers, and Advanced Projects
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Structured Data Representation and Manipulation
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Text Processing and String Manipulation
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Troubleshooting and Error Resolution
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Project Development and Planning
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Capstone Project Presentation and Evaluation

Online Support from Friendly Teachers

Whether students require set up assistance, have a question, or need support, our team is here to help every step of the way!

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